Moreover, the environment will eventually become more interactive, giving players more options to try things out and set up traps. The leaderboard interface and menu system will be more accessible and less clunky like it was on the Alpha. Thus, the overall interface of Level Zero is getting an overhaul. More animations of the characters are coming, as well as a more robust variety of unlockable skins. There is no doubt that there is passion behind this project and there is a growing fevered interest behind it. So far, players have been taking this game to heart and they like what they see. New areas that take place on Earth are in the works, as well as other parts of the ship. More maps are coming that will be more expansive in terms of locations. Also, there are also going to be different variations of monsters added to the roster in the near future. One complaint was that the monsters didn’t have very many telepathic abilities and that is now being expanded upon.
Level Zero has already had a free Alpha Test for players on Steam and the developers over at DogHowl have digested all the feedback.
On top of that, the light will harm them and they must avoid it at all costs. These will replenish their energy to help keep them in the fight. There are artifacts scattered throughout the station that they must find. Thus, the monsters will also have abilities to stun their prey as they prowl the shafts of the station. They have telepathic abilities that give away the position of the survivors. Given that the majority of the playable maps are shrouded in blackness, this gives them a major advantage. The team of players that are controlling the monsters will have the ability to see in the dark. The alien threat that looms in the venting shafts thrives in the murk and the only safety available is an illumination of any kind. With the blackness of space seeping into the crevices of the ship, players must keep the lights on. Now, all of the scientists aboard the ship must repair everything that was dismantled and steer the vessel back home. Something wasn’t right and it wasn’t long until the source of this problem reared its ugly head. Communication was cut off and the station began to lose power. Naturally, during the course of the expedition, things went array. The sole purpose of it was to collect soil samples and other elements on an uncharted planet for research. When it comes to the lore of Level Zero, there was a space expedition on September 17, 2058. On the other side of the bloody token, playing as the telepathic beasts hunting the survivors is a heart-pounding, adrenaline-fueled affair. It provides an intense and intimate experience that very few games in this genre have managed to capture. Of course, this is a first-person experience where players will be in the shoes of the survivors, trying to escape the station. This new IP is being developed and published by DogHowl Games. It is a simple enough setup for a video game and it has worked wonders for Dead by Daylight and even the ill-fated Friday The 13th. The other team is monsters that lurk in the corridors, stopping the players from accomplishing their mission. One team of players are engineers that must repair various parts of the ship without alerting the enemy. There isn’t a story mode to speak of, but the basic premise is easy enough to grasp.
Level Zero is a new asymmetrical horror game that takes place within a space station that is spiraling throughout the void of the cosmos.